- You can start this quest the first time you discover Paradise Falls and attempt to enter it. A guard/slaver (Grouse) will approach you and tell you that you cannot enter Paradise Falls unless you have business there. He will offer to let you in only if you go and enslave selected people off his VIP list. He will split half the profit with you for each person. He will let you in to Paradise Falls after you have enslaved at least one person. If you attempt to enter Paradise Falls by walking past Grouse and the other gate guard before you have enslaved at least one person, you will hear the other guard give you two verbal warnings to leave (without entering into dialog mode with you).. If you are still inside the gate a short while after that second warning, Grouse and his associate will attack you. In fact, all of Paradise falls will become hostile to you at that point.
- This quest involves enslaving several characters for the slavers of Paradise Falls. Enslaving is done with the Mesmetron and a Slave Collar, which you will get from Grouse as well as the notes Slave Collar Insructions, Mesmetron Manual and List of “Recruits”. (Make sure to return to him after each slave to collect a new slave collar for the next one.)
- Alternatively you can bribe Grouse with 500 caps to let you in, postponing this quest, or skipping it altogether.
- It is possible to get in without completing the quest if you’ve got very bad karma. You can also get in without completing the quest through a speech check.
- Another option is to kill everyone in the slave camp. Doing so will get you a lot of good karma, and access to free supplies from the shops in town. However this option will not allow you to start/complete this quest. You will miss out the achievement.
Note: If you are seen enslaving an NPC, the inhabitants of the town you’re in may become hostile. Try enslaving in sneak mode, while no one is around, or simply run out of the area and come back later.
- Putting on the Slave Collar will lower your Karma by 100, regardless of who you put it on (including Arkansas).
- Flak, Red, Susan, and Arkansas end up in the slave house once you capture them. If your science skill is high enough, you can get their collars off. However, they simply wander out and get killed by the slavers. Moreover, Arkansas starts shooting at anyone wearing a slave collar, once you free him.
- It is possible to pickpocket all the Paradise Falls slavers ammo, arm Flak and Arkansas to the teeth (via reverse-pickpocketing) and unleash the two of them on a rampage. Be sure to free Flak first or he will be Arkansas’ first victim. Equipment priorities suggest both men excel with small guns. Once the escape is underway, you can physically obstruct the slavers melee group as your shooters use ranged tactics. This is a good way to eliminate the rude peons of Paradise Falls, gain lots of weapons/ammo, and still remain friendly to the local merchants.
- Even after the quest is completed, Grouse will give you a slave collar. Sometimes it glitches and you end up with more than one. Slave collars can’t be dropped, since they’re quest items. However, you can use them on other NPCs, and get a caps as a reward from Grouse.
- If you mezz someone in a secluded area where nobody can see you, except maybe your victim, then you just wait 24 hours immediately after telling them to go to Paradise Falls. If done correctly nobody should be aware of what you have done! (tested on PS3 and Xbox360)
- If you would like to visit Shrapnel for shopping later in the game, you can kill Flak without getting caught. If you can visit Rivet City at night and find Flak just outside his door you can plant a grenade on him, if able, this both eliminates Flak and gets the Psychotic Prankster achievement if you have not received it yet. If you cannot plant the grenade, you could use a Stealth Boy.
- Following the quest if you choose to help the slaves escape (such as Flak or Red) always be sure to use the “Wait” feature if you don’t want to engage in combat and lay waste to Paradise Falls. Once they are walking calmly to the exit, before they have entered combat with a slaver or have been seen by one, simply wait an hour or two. This will transport them directly to their destination and save you an entire settlement to do business in that you would have otherwise had to destroy.
Source:
http://fallout.wikia.com/wiki/Fallout_Wiki
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